Field note 02 / layout

Build a Base RNG Best Base Layout

Use three defensive jobs—first contact, sustained pressure, and cleanup—then diagnose the first leak instead of copying unverified pixel coordinates.

ZONE 1 / FIRST CONTACTDelay and path pressure

Use barriers and traveled-path traps to buy useful firing time.

ZONE 2 / SUSTAINED PRESSUREProtected damage

Keep ranged and area objects contributing behind the line they support.

ZONE 3 / CLEANUPCore protection

Hold one answer for survivors that escape the main group.

Layer 1: first contact

Put durable barriers and path-pressure objects where enemies actually travel. The goal is not to fill the entrance with every object. The goal is to make the next layer useful for longer. If enemies bypass the front immediately, move or add one first-contact object before replacing the entire base.

Layer 2: sustained pressure

Protect Cross Bows, Cannons, Mortars, Catapults, or other damage objects behind the first layer. Watch where groups form and where weapons stop contributing. If the front remains intact while groups leak, area coverage is the next test. If one high-health target survives, protected single-target uptime may matter more.

Layer 3: cleanup and core protection

Reserve an answer for survivors. A dense entrance can look powerful while leaving the core exposed after one breach. If the same enemy repeatedly escapes, adjust the cleanup role before rebuilding the front.

Beginner, boss, and offline variants

GoalKeep stableChange first
BeginnerAt least one object in each roleThe first uncovered lane job
Push wavesRepeatable ordinary-wave baselineThe earliest leak
BossOrdinary-wave clearFirst boss action that changes the run
OfflinePassive three-layer coverageA role that depends on manual help

One-variable test

  1. Record the first place or moment the layout fails.
  2. Move, add, or upgrade one object.
  3. Repeat the same wave or checkpoint with the rest unchanged.
  4. Keep the change only if the failure happens later.
A screenshot can show an idea, but camera angle, inventory, upgrades, and unknown ranges make pixel-perfect copies unreliable. Use diagrams as role maps, not universal coordinates.

Frequently asked questions

What is the best Build a Base RNG base layout?

Use a layered front, sustained-pressure middle, and cleanup answer, then adapt the first failure in your own run. No universal coordinate map is verified.

Where should ranged objects and mortars go?

Keep them protected where they cover the traveled lane for as long as possible. Exact range and coordinates must be checked in the current game.

What changes for a boss layout?

Keep the ordinary-wave baseline and adjust one boss-facing durability, coverage, or uptime problem at a time.

What is safest for offline fighting?

Use the most repeatable passive layout you have tested, with no dependence on manual attacks or emergency moves.