Field note 02 / layout

Build in layers, test in place

A screenshot can show an idea, but it cannot prove exact geometry, hidden range, or universal placement. Use a three-layer model and diagnose the first leak.

Layer 1: first contact

Put barriers and traveled-path traps where they actually delay or damage the incoming group. The goal is not to fill the entrance; it is to buy useful firing time.

Layer 2: sustained pressure

Protect Cross Bows, Cannons, Mortars, Catapults, or other ranged objects behind the line they support. Watch where enemies bunch up and where weapons stop contributing.

Layer 3: cleanup and core protection

Keep a final answer for survivors. If the same enemy type repeatedly escapes, adjust this layer before rebuilding the entire front.

One-variable test

  1. Record the first place or moment the layout fails.
  2. Move, add, or upgrade one object.
  3. Repeat the same wave with the rest unchanged.
  4. Keep the change only if the failure happens later.
There is no creator-published universal coordinate map in the sources checked. Camera angle, range changes, and inventory differences make pixel-perfect copies unreliable.