Use barriers and traveled-path traps to buy useful firing time.
Keep ranged and area objects contributing behind the line they support.
Hold one answer for survivors that escape the main group.
Layer 1: first contact
Put durable barriers and path-pressure objects where enemies actually travel. The goal is not to fill the entrance with every object. The goal is to make the next layer useful for longer. If enemies bypass the front immediately, move or add one first-contact object before replacing the entire base.
Layer 2: sustained pressure
Protect Cross Bows, Cannons, Mortars, Catapults, or other damage objects behind the first layer. Watch where groups form and where weapons stop contributing. If the front remains intact while groups leak, area coverage is the next test. If one high-health target survives, protected single-target uptime may matter more.
Layer 3: cleanup and core protection
Reserve an answer for survivors. A dense entrance can look powerful while leaving the core exposed after one breach. If the same enemy repeatedly escapes, adjust the cleanup role before rebuilding the front.
Beginner, boss, and offline variants
| Goal | Keep stable | Change first |
|---|---|---|
| Beginner | At least one object in each role | The first uncovered lane job |
| Push waves | Repeatable ordinary-wave baseline | The earliest leak |
| Boss | Ordinary-wave clear | First boss action that changes the run |
| Offline | Passive three-layer coverage | A role that depends on manual help |
One-variable test
- Record the first place or moment the layout fails.
- Move, add, or upgrade one object.
- Repeat the same wave or checkpoint with the rest unchanged.
- Keep the change only if the failure happens later.
Frequently asked questions
What is the best Build a Base RNG base layout?
Use a layered front, sustained-pressure middle, and cleanup answer, then adapt the first failure in your own run. No universal coordinate map is verified.
Where should ranged objects and mortars go?
Keep them protected where they cover the traveled lane for as long as possible. Exact range and coordinates must be checked in the current game.
What changes for a boss layout?
Keep the ordinary-wave baseline and adjust one boss-facing durability, coverage, or uptime problem at a time.
What is safest for offline fighting?
Use the most repeatable passive layout you have tested, with no dependence on manual attacks or emergency moves.